I have not got round to checking out 4th Ed yet… I am practically foaming at the mouth with enthusiasm but again and again I’m coming across little items online that really, really worry me! Greywulf says here that it’s as if “they’ve stolen our first three levels to get to that much-vaunted ’sweet spot’ right from the start” and that there’s no sign of “starting heroes with single-figure Hit Points and their father’s rusty sword”. That would be a real shame! I have always loved the “starting mook” feel of D&D and AD&D. You are the cowering kid hiding behind the bar for your first few fights (if you’re a mage) or a bravo who has more guts than go if you’re a fighter… You don’t start off with butt kicking abilities, you start off just learning the ropes and survival is a struggle! People who don’t want to go through that have always been able to accelerate and bump their starting characters a level or two in character generation (DM approving of course).
That said – even as starting mooks with little or no oomph you’re still harder than the average group of city watchmen (NPC: soldier – 1HD Thac0 20, AC 9 or to modernise a bit 1st level soldier CR2) who have on average 4HP and can just about beat up a dock worker. That brings me to another point that terrifies me however – the idea of scaling the NPCs so that the same NPCs get harder as the players progress… Why would you want to do that? (I’ve heard speculation but have no basis to assume this is in 4E – I’ll just keep hoping it is not until I get myself a copy!)